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In the land of any million mobile MMORPGs it takes a great deal to separate a specific one from the pack. There has been several big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but many others have gotten lost from the big sea of free-to-play mobile apps. Well, I happened to come across an incredibly promising title, Summoners War: Sky Arena, while browsing the app store a couple weeks ago. The Google Play page definitely made the game sound enticing featuring its “breathtaking graphics” and “enormous variety of over 400 monsters,” but I’ve heard all that before and wasn’t will be so easily impressed. There are lots of mobile RPGs with decent graphics and a lot of what you should collect, but most of them aren’t enjoyable when you actually start playing them.

Once I downloaded the game, the intro wasn’t something to get interested in along with the storyline was pretty generic; greed over mana crystals caused the planet to breakout into war and also the only solution was to devise an arena to settle differences. The game begins over a floating island when a girl greets you and also goes throughout the tutorial of summoning and powering up monsters. The region is essentially your house along with the monster you collect roam around and will be picked up and moved. I figured this became quite a cool aspect, since most mobile MMORPGs feature card systems and you never actually get to view your creatures moving in 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and get buildings. However, after i got the specific combat I was pretty mesmerised. Not merely are common the fights completely 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster has a completely different group of skills that vary based upon its element type. The weather are fire, water, wind, dark and light with a bit of elements being strong or weak against others.

What really separates Summoners War: Game Cheat Android from the other mobile MMORPGs is the combat. Players have full power over what occurs while fighting; you will find no automatically calculated damage totals or simulated card fights, everything happens instantly and also the player grows to choose which of the monsters attacks the enemy and what skills to make use of. The combinations could get really crazy, with healers, damage dealers, and tanks there are a lot of team varieties with varying quantities of depth. I personally prefer an all-out attack team with three high-damage dealers as well as a monster by using a critical chance buff. You will find others that stack health insurance and make the most of shields or chain healing.

So the game has relatively great graphics, an exciting combat system with many different depth, and an interactive monster island, but what’s the catch? Well, like many similar games, that one also has many “pay-to-win” aspects with it. However, they may have shortened the space between free players, and those who spend a bit or even a lot. Monsters fluctuate greatly in usability and rarity from a star to five stars. Unknown Scrolls can be easily acquired during the entire story mode and generate a a person to three star monster, but Mystical Scrolls, which could rarely be obtained through dungeons, summon three to five star monsters and can be acquired together with the red mana crystal premium currency.

This obviously ensures that a player with unlimited money could keep summoning mystical scrolls until that they had a whole team of 5 star monsters, that is a huge advantage over any free players. What saves this system from being completely unbalanced is the fact that any monster can eventually be leveled up to and including six star rarity form. Some of the more impressive range monsters have really strong skills, and also this doesn’t balance that out, but additionally, there are a number of great two and three star monsters that could potentially take free-to-play accounts quite far from the game.

As well as being capable of evolve all monsters towards the same max level, red mana crystals can even be obtained through missions and daily tasks. Approximately 30 of these crystals could be gathered in a day, which is 1/3 of any mystical summon, nonetheless they may also be used for special buildings, extra energy, or additional arena fights. Additionally, there are a variety of missions that grant regular mana, red mana, or summon scrolls and can be very generous (reaching level 35 grants 300 red mana crystals). Now this doesn’t mean that free and paying players are on par, but spending a little amount, between $25-100, would set most players up for the successful start, where similar games can require constant spending to the thousands.

The massive level of grinding in Summoners War: Sky Arena is probably the selling or breaking point for the majority of players. You can find a lot of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that may try everything from increase health to give the opportunity to stun. These runes have rarities and randomly generated stats, so locating the right runes might take quite a very long time. Not only can monsters be become stronger versions, but they can even be awakened by collecting material from dungeons. These awakened versions are stronger in most cases gain yet another skill or improve an existing one. My Ninetails, by way of example, will gain additional attack and the chance to stun with one of its skills once awakened.

So does Summoners War: Sky Arena still contain a lot of the issues that mobile MMORPGs are renowned for? The short solution is yes, but are clearly concentrating on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for an incredibly fun and addicting mobile game should really give this particular one a shot for the great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.